Noise¶
Procedural noise for textures, terrain, and VFX. Sources live in Runtime/Noise/.
2D / 3D primitives¶
using static Unity.Mathematics.mathx;
float2 uv = ...;
float n = uv.simplex2();
float p = uv.perlin2();
float w = uv.worley2();
3D counterparts: simplex3, perlin3, worley3, etc.
Fractal Brownian motion¶
Jobs¶
Fill a NativeArray<float> on a grid with Jobify:
Golden tests¶
Noise output is regression-tested in GoldenNoiseTests.cs. After intentional algorithm changes:
Then update expected values in the test file.