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Portfolio

Nicolas Reinhard

XR Developer & Technical Artist

Science-oriented Unity work — C#, shaders, VFX, pipelines, and performance.

Portfolio

Selected work

Professional highlights — VR and XR attractions, mobile titles, and technical art.

Ubisoft All-Star VR promotional art showing the four-player arcade setup

Ubisoft All-Star VR

Ubisoft — Virtual Reality Developer · Jan 2025 – present · LAI Games arcade release

VR development on All-Star VR: C#, shaders, VFX, and render pipeline optimisation for a four-player Ubisoft IP ride built for location-based entertainment.

VR Arcade Unity LBE
Product page
Spirit Sling experience key art

Spirit Sling

Novelab — Technical Artist & XR Dev · May – Sep 2024

Shipped Spirit Sling, a multiplayer XR tabletop game for Meta Horizon—unveiled at Meta Connect 2024. VFX, shaders, and scripting.

Store listing locale may vary by region.

XR Quest Tabletop Unity
Meta Horizon
XR music visualizer: glowing purple and yellow audio-reactive mesh on the floor of a grey room with furniture

Music visualizer — Bright

Technical Artist — Bright

XR music visualizer: room-scale, real-time audio-reactive terrain mesh and VFX in a virtual interior — Unity development for Bright.

Unity XR Audio VFX
No public link yet
YouTube thumbnail — Screen-space global illumination demo in Unity (mobile VR) for Vanta Reality Studio

Global illumination — mobile VR

VR Developer — Vanta Reality Studio · 2019

Lighting research and implementation: screen-space global illumination tuned for mobile VR — built for Vanta Reality Studio.

VR GI Lighting Performance
Watch on YouTube

GitHub

Popular repositories

Open-source Unity tools and experiments — same focus as on github.com/ltmx . Eight most-starred public repositories (excluding forks).

Unity.mathx

An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

94 C#

Unity.UIToolkit.Extensions

Extension Methods to better build UI through code using Unity UIElements

34 C#

Unity-Prefab-Collider-Generator

Unity PCG Generates a Box-Collider Encapsulating Every Child Mesh, Collider or Transform

28 C#

Unity.QOI

QOI Importer & Exporter for Unity

12 C#

Unity-Custom-Primitives

Custom Primitives For Unity

8 C#

Unity-Sprite-Shadows

Enables Shadows For Sprites - And Motion Vectors In Unity

8 C#

CSharp-Polynomial-Easing-Functions

C# Ternary, Quintic, Heptic, Nonic, Hendecic, Smoothing Math Functions

7 C#

Unity.PackageManagerTools

Easy management of Scoped Registry inside Unity's Package Manager

7 C#

GitHub projects page Profile on GitHub

itch.io

Games & demos

Creating games, tools, and virtual scenes with Unity — with a focus on shaders. Solo releases and collaborations from ltmx.itch.io.

Collaboration Strategy

Bactory

by Aimeube

Scientific arcade game — Grand prix du jury, Scientific Game Jam 2023 (Online Edition).

Open on itch.io
Solo Simulation

Cosmic Cruise

by LTMX

A luxury cruise across space — virtual visit presented as a diploma project.

Open on itch.io
Collaboration Adventure

The Last Way, Our War

by Mourad El Ghali

Top-down 3D adventure from the “Chill & Game Jam”.

Open on itch.io
Solo Strategy

Cells

by LTMX

Real-time strategy inside a petri dish.

Open on itch.io
Solo Simulation

Black Hole Unity HDRP Demo

by LTMX

Float in space near a black hole and pilot a small spacecraft.

Open on itch.io
Collaboration Action

Terror In Abyss

by Hishiro14

A tense underwater FPS.

Open on itch.io

Full itch.io page with details

ArtStation

Shaders & art

Shaders, VFX, material studies, and 3D work — mostly Unity, Shader Graph, and HDRP. Mirrored from ArtStation projects.

ArtStation

Cosmic Cruise — Unity VFX Project (HDRP)

Luxury cruise in space in Unity, with a custom SSGI approach built for VR.

View project
ArtStation

Sci‑Fi holographic animated parallax display shader (Unity)

Open on ArtStation for full gallery.

View project
ArtStation

Procedural animated croissant shader (Unity)

Open on ArtStation for full gallery.

View project
ArtStation

Sci‑Fi radar shader (Shader Graph)

Open on ArtStation for full gallery.

View project
ArtStation

Real‑time water flow from heightmap (Shader Graph)

Open on ArtStation for full gallery.

View project
ArtStation

Procedural animated lollipop shader (Unity)

Open on ArtStation for full gallery.

View project
ArtStation

Procedural animated sci‑fi bread shader (Unity)

Open on ArtStation for full gallery.

View project
ArtStation

Parallax occlusion mapping for curved surfaces (Shader Graph)

Open on ArtStation for full gallery.

View project
ArtStation

Black hole & accretion shapes VFX (VFX Graph)

Open on ArtStation for full gallery.

View project
ArtStation

Material study — fire, water, dirt & rock

Open on ArtStation for full gallery.

View project
ArtStation

Nodevember in Unity Shader Graph

Open on ArtStation for full gallery.

View project
ArtStation

Screen‑space global illumination for Unity (optimized)

Open on ArtStation for full gallery.

View project
ArtStation

Real‑time AO from height (4 texture samples, Shader Graph)

Open on ArtStation for full gallery.

View project
ArtStation

Mixing characters together — concept art

Open on ArtStation for full gallery.

View project
ArtStation

Hanging robot handshake — concept art

Open on ArtStation for full gallery.

View project
ArtStation

Revisited 19th‑century lamp post — 3D

Open on ArtStation for full gallery.

View project
ArtStation

Steampunk motorcycle — 3D

Open on ArtStation for full gallery.

View project
ArtStation

Cells — technical art (RTS, Unity)

Open on ArtStation for full gallery.

View project

Full gallery on ArtStation

About

What I do

I build immersive experiences in Unity: gameplay systems, shaders, VFX, lighting, and performance for VR and mobile.

Technical art bridges art direction and engineering—faster iterations, stable frame rates, and visuals that hold up in production.

Tools & frameworks

  • Unity
  • C# & .NET
  • Blender
  • Git
  • Rider
  • Meta / XR

Skills & more

  • English & French

    Fluent in both — comfortable in international teams, client calls, and writing technical or creative copy in either language.

  • Music & composition

    Composer for personal and game-adjacent work.

Focus
Unity, C#, VR, shaders & VFX, mobile optimization, pipelines & tooling
Profiles
GitHub, ArtStation, YouTube (Lego Technic), Linktree — see links below